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- #Arma 3 realistic damage mod mod#
- #Arma 3 realistic damage mod mods#
- #Arma 3 realistic damage mod code#
changes due to moving into a players group Otherwise add EH for AI every where just in case their locality Last one is development debugger setting which will hint you what multiplier applied, what was the damage and where etc. These are all global settings meaning they apply to everyone on server and you have to be logged as admin in a server to change them. The option is to pass damage to 'hands' which will not kill you no matter how high it is, it is not fatal but it will cause extreme weapon swing. It is multiplied to 'body' health as default which means death when reaches to 1 and this is default behavior of mod. *As another option, you can change the effect of how upper body damage dealt with.
#Arma 3 realistic damage mod code#
These values are passed on with a "multiplier" inside code and it is available under CBA addon options for you to decide a ratio for your liking, default is 1.5. It's not ideal when you got wounded around pelvis and still be able to run like gazelle. *Pelvis (or lower gut or balls) damage passes to legs. *Upper chest, diaphragm and abdomen area now affects overall health of body (which they should, it is the place of all vital organs) *Neck and face damages are added up and passes to 'head' damage.
#Arma 3 realistic damage mod mod#
This mod uses arma's own damage model and improves it by binding damage of certain areas of body together, getting past frankenstein issue on homanoid characters: Short desription of problem is: arma treat humanoid models like frankenstein: Each body part should have some affect on overall health but some of them do not or relationship is really low. It is just not fun to shoot a guy from pixel (or pinky) of left foot and get a kill for that.
#Arma 3 realistic damage mod mods#
Yes it would work, there are many config altering mods out there as well but they just do more than they should and break the game. When you modify bullet hit values, you lost logical ballistic originality of game.
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This results as what you mostly experience: guy gets shot again and again, he moves his arms, twitches and nothing happens. While game evaluates total damage, not all of this is added to overall health. There are 3 body parts in arma damage system for upper-body: abdomen, diaphragm and chest. Similar situation with chest and upper body. If your shot falls close to neck area, that is a seperate body part which have 0 affect for what you want: headshot. You need to hit 'in the face' and that is doable but what happens when you miss? Wont work with ACE due to its own medical system.ĭescription: The way of arma handling damage is possible the most sophisticated in any engine out there you get all sorts of calculation for ballistic protection vs bullet caliber, hit velocity, angles etc.īut most of the time (especially with level 4-5 armor) you have to be really precise to get headshots. Mp compatible: not tested (should work theoratically, tell if it does please)Ĭompatibility with other mods: Works fine with mods like RHS.